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Classic trouble game rules
Classic trouble game rules









If 3 or 4 people are playing, you may continue game play after one person has won to determine 2nd and 3rd places. Once in the “Finish,” you may move a piece further into the Finish area if there are open spaces and roll an exact number to move that piece into the available space. Often there are dice involved, and there are always opposing players who win by either getting to a certain position on the board first or by receiving the most points. Pieces do not move around the board a second time. A board game is any game of strategy or luck where you move pieces across a pre-marked surface or board according to a certain set of rules. If you roll a higher number than you can move (and you have no other pieces you can move), then your turn is over and your piece does not move. You must roll an exact number to move your pieces into an empty “Finish” spot. Per Trouble game rules, to win the game, you must be the first player to move all your pieces into the your Finish. This includes an opponent’s piece being on your “Start” when you roll a 6 and are able to move a piece from “Home” to “Start.” You may not land on your own pieces, including to move onto Start. If you are able to land on a space that has an opponent’s piece, your opponent’s piece is set back to your opponent’s home. Each of your pegs has to go all the way around the board to the Finish space, but watch out if another players peg lands on the same space as yours, your peg. Quick setup and easy rules for kids and adults. This DreamWorks Trolls edition of the Trouble game combines classic gameplay with Trolls. Players compete to be the first to send four pieces all the way around the board. Milton Bradleys Trouble Board Game Rules - Duration: 3:02. Classic race-ahead, bump-back game with the Pop-O-Matic die-rolling bubble. You must count each space you move, whether it is empty or full. The first player to get all four game pieces to the finish zone wins the game. Pieces move around the board clockwise (left). You may opt to move a piece in play 6 spaces instead of moving a piece to Start, as you do not have to move a piece from Home to Start when you roll a 6 unless you have no other moves. This game does not have a penalty for rolling multiple 6s in a row. Whenever you roll a 6, you get to roll the die and move your pieces again. Once one or more pieces has been moved from Home to Start, you move your pieces around the board based on the number rolled on your turn. If you do not roll a 6, and no pieces are in play (all pieces are still on your “Home”), then your turn is over. Trouble game rules state to move your pieces from Home to Start, you must roll a 6. The player with the highest roll goes first and play proceeds clockwise (to the left). Roll the die (this involves pressing the dome of the pop-die roller, causing the die to jump and roll) to determine which player goes first. According to Trouble game rules, the goal of the game is to be the first player to move all four of your pieces from “Home” to “Finish.”Ĭhose a color, and place all four of your colored pieces in your “Home” spot. Trouble is a simple game for 2-4 players that requires a specialized board containing a pop-die roller (called POP-O-MATIC).











Classic trouble game rules